For the opening of the monumental structure that is the NEAT Tunnel, we created a unique virtual reality experience for Google Cardboard.
The experience should reflect just how massive this undertaking was. What better way to use Virtual Reality? We built the area around the Gotthard entirely in Unity3D and merged satellite imagery with topographical data. In this project, I was responsible for the User Interface and Experience concept and implementing it. Modelling and texturing 3D assets as well as implementing them. Art Director and Game Designer in one.
A small snowboard movie about a trio of friends riding along with Switzerland’s slowest fast train through the mountains.
I got the opportunity to create the graphics and animations for this project and all the promotional print material that was needed in print and on social media.